Dan Bellia // Resume

Senior Product Designer · Bend, Oregon

I am a senior product designer and design lead at Flock Safety, who enjoys identifying pain points and moving fast to solve them. From compliance dashboards to AI search UX across massive dark web datasets, I take pride in my ability to leverage research and cross-discipline collaboration to design and build useful products.

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Experience

Senior Product Designer

Flock Safety

2025 – Current · Remote, Bend OR

As product designer at Flock Safety, I currently own our geospatial mapping experience “Real Time”, as well as our forward-facing in-car and CAD-focused software products. My role focuses on a high degree of user testing and validation, and strategic product enhancements and overhauls to ensure our mission-critical control surfaces cater to the growing needs of our customers.

Senior Product Designer

Vannevar Labs

2024 – 2025 · Remote, Bend OR

At Vannevar Labs, I researched, designed and built software in the national security and defense sectors. In this role, I owned design and UX in our Targeting business unit, where we aimed to support non-kinetic and intelligence missions for the US government and its allies. These workflows included AI-driven summaries, extracted insights and mission-driven consolidation of results.

Senior Product Designer

Fivetran

2021 – 2024 · Remote, Bend OR

I was the senior designer responsible for our core product, the Fivetran Account Dashboard. In this role I spent time researching and validating customer needs and shipping multiple product enhancements, one of which improved productivity across three core workflows and exceeded our team’s performance KPIs by a benchmarked 32–55%.

Lead Product Designer

Axon

2014 – 2021 · Seattle, WA + Remote

I functioned as design lead across a variety of projects within the Digital Evidence Management platform (DEMs). Three of the most notable products I brought from 0 to 1: Redaction Studio, Axon Performance (dashboard and compliance analytics) and Axon Transcription (AI transcription). All three of these products were critical to broader user needs, unlocking sales avenues for over a hundred key accounts. I also managed two remote designers, while providing design and strategic oversight across five unique product groups.

Designer & Creative Lead

Hointer

2012 – 2014 · Seattle, WA

In this multidisciplinary role I owned and designed mobile apps for sales associates and shoppers, with the goal of rethinking brick and mortar retail. I also designed the marketing website, marketing campaign collateral and the physical store, including the patented product distribution system. During this time I also collected and benchmarked key customer journeys for ongoing improvement.

Mobile Designer

Filmic

2012 · Seattle, WA

I worked with a small team to iterate upon and build a native mobile videography app called Filmic Pro, where I focused on both the visual design and UX of the filming and settings experience. This would go on to be the first mobile app used to shoot an award-winning film at Sundance.

Jr Industrial Designer

Pillar Product Design

2011 – 2012 · Seattle, WA

My role as industrial designer focused on rapid iteration, ergonomics, CMF and pushing industry trends. I had the privilege to research, design and test physical products across a variety of industries, for companies such as BlackRapid, Hyperlite Wakeboards, Nixon, Flow Snowboards, and more.

Education

California College of the Arts

2009 – 2011 · San Francisco, CA

Bachelor of Fine Arts in Industrial Design

Milwaukee Institute of Art and Design

2007 – 2009 · Milwaukee, WI

Industrial Design

Tools

  • Figma / Make
  • Claude Design
  • Magic Patterns
  • Sketch
  • Principle
  • Photoshop
  • Illustrator
  • After Effects